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Tinker Time

Tinker Time

Type Standard EventRegion Glory13 choices

Event Description

Navigating through an endless sea of corpses, you find a mad scientist scavenging for various scraps.
“Yes. Hi, hello! You look like a capable fighter... I need a tester for my next atrocity device! How about it?”

Choices

4 pages / 13 choices
  1. Accept

    Create a custom card to add to your Deck.
    Show resultCHOOSE_CARD_TYPE
    ResultCHOOSE_CARD_TYPE
    1. Weapon

      Make an Attack.
    2. Gadget

      Make a Power.
    3. Protector

      Make a Skill.
Results outside the main branch (2)

These results may require special conditions, or the source data does not expose a clear entry point.

ResultCHOOSE_RIDER
  1. Chaos

    Add a random card into your Hand. It's free to play this turn.
  2. Choking

    Whenever you play a card this turn, the enemy loses 6 HP.
  3. Curious

    Powers cost less.
  4. Energized

    Gain .
  5. Expertise

    Gain 2 Strength. Gain 2 Dexterity.
  6. Improvement

    At the end of combat, Upgrade a random card.
  7. Sapping

    Apply 2 Weak. Apply 2 Vulnerable.
  8. Violence

    Hits 2 additional times.
  9. Wisdom

    Draw 3 cards.
ResultDONE

Keywords

  • Strength

    Strength icon

    Strength adds additional damage to Attacks.

  • Dexterity

    Dexterity icon

    Dexterity improves Block gained from cards.

  • Block

    Until next turn, prevents damage.

  • Upgrade

    Upgrade a card in your Deck.

  • Weak

    Weak icon

    Weakened creatures deal 25% less damage with Attacks.

  • Vulnerable

    Vulnerable icon

    Vulnerable creatures take 50% more damage from Attacks.